Preparing for early access
Taxi Dispatch logo
TAXI DISPATCH

You start with a radio.
You end with an autonomous fleet.

A dispatch management game spanning 50 years of urban mobility. Same city, same pressure — assign the right taxi, track the revenue, end the shift. Then try to do better tomorrow.

Playable prototype · browser build
Regensburg · 60+ curated POIs
taxidispat.ch

One job.
Every era.

Whether it's 1974 or 2041, the core problem never changes. A request appears. You have seconds. The wrong call costs you — in revenue, in wait time, in a customer who doesn't come back. The tools evolve. The pressure doesn't.

01 —
Request appears

An orange marker lands on the map. You see the pickup, the destination, the estimated fare — and a wait timer counting down before the passenger gives up.

02 —
You assign

Click the request, then an idle taxi. Hit assign. Closest isn't always right — think about where demand is building and what you're giving up elsewhere.

03 —
Taxi routes

Your taxi follows real Regensburg streets to the pickup, then to the destination. Watch the route unfold live on the map as the clock ticks.

04 —
Fare complete

Fare credited. Net profit updates — revenue minus fuel and driver costs. Missed requests cost you reputation. Rinse and repeat. It's going to get busier.

This is what it looks like
right now.

Regensburg on real OSM tiles. 60+ curated POIs. OSRM street routes. Three taxis on the map right now.

Taxi Dispatch screenshot

Playable prototype · Regensburg, Germany · 60+ curated POIs · OSRM street routes · 3 taxis

Six systems
on the MVP roadmap.

These are the pillars we're building toward the early access MVP — partly implemented in the prototype today, the rest in active design. Together they're what turns "click a taxi" into a dispatch you have to actually think about.

Reputation
★ Every ride is rated

Passengers grade you 1–5 stars based on how fast you assigned a taxi relative to their patience. Stars feed a persistent 0–100 reputation score that survives between shifts and pushes demand up or down.

Economy
€ Net profit, not just revenue

Every kilometer burns fuel. Every busy hour pays the driver. The HUD shows live net profit — fares minus costs — and cash carries forward between shifts as the bankroll for upgrades.

Calendar
Slow Monday. Loud Friday.

Shifts run a 12-hour Dayshift (06:00–18:00) and the weekday matters. Monday nights are quiet, Friday and Saturday push the fleet to its limit. Seasonal events stack on top later.

Progression
Milestones change the rules

Twelve clean pickups unlocks a second radio channel and a €250 grant. Reputation past 75 opens a fourth taxi. Story beats arrive as pause-and-narrative moments tied to what you've actually done.

Queued dispatch
Line up the next fare

After the radio milestone, every taxi gets a "next ride" slot. Queue a request to a busy car and it auto-promotes the moment the current trip drops off. Time it wrong and the queued passenger still walks.

Airport runs
€140 to Munich. One taxi gone.

Rare long-distance requests to MUC or NUE pay flat-rate fares that cover the empty return leg. Big money — but the car is off your board for the rest of the rush. Take the gamble or hold the city.

Same city. Different century.

The interface transforms. The pressure doesn't. Each technological era rewrites what it means to run a dispatch.

TAXI DISPATCH SYS v2.1
T-01 █ AVAIL
T-02 ▶ BUSY  ETA 4
T-03 █ AVAIL
14:22:07
1970s
Radio dispatch era

Manual everything. Drivers call in. You juggle requests on paper while the amber CRT glows in a dark room. This is where the game starts.

Radio CRT terminal Monospace
Taxi Dispatch — Fleet
_ ×
T-01   Available FREE
T-02   Mueller, H. BUSY
1990s
Early digital era

Mobile phones arrive. Bookings multiply. Card payments, new customer expectations, and a busier dispatch board — the job that fit in your head now needs a system.

Mobile phones Card payments Planned
Taxi Dispatch ● 3 active
Bahnhofstr. → Flughafen €14.50
Domplatz → Klinikum 12s !
2010s
App platform era

The app appears. Demand surges. Platform competitors threaten. Automation starts to creep in.

Apps Surge pricing Planned
AUTONOMOUS FLEET HUD
V-01 ◈ ROUTING
V-02 ◉ STANDBY
2041 · BETA
2040s
Autonomous era

No drivers. Lower running costs, massive upfront investment. The dispatch problem isn't simpler — it's just completely different.

Autonomous Fleet AI Planned

Play it
when it ships.

Taxi Dispatch is a playable prototype — Regensburg in the 1970s, real streets, real routes. Assign rides, earn revenue, end the shift, try to do better. Drop your email and we'll reach out when early access opens.

Join the early access list

We will only email you about playtests and launch updates.